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Cover of Getting Started with Arduino

Getting Started with Arduino

First published 2008 · 118 pages

An inviting, hands-on gateway into the world of physical computing and open-source electronics.

What it feels like

Reading this manual feels like sitting down at a workbench with a knowledgeable, encouraging mentor. The prose is conversational and direct, stripping away the intimidation factor of microcontrollers and circuit boards to reveal a playground of creative potential. It moves at a brisk, practical pace, designed to get your hands dirty with interactive multimedia projects right away rather than bogging you down in dense theory. The atmosphere is one of focused curiosity and inventive possibility, perfectly suited for hobbyists and designers looking to bridge the gap between software and physical computing. It is a thoroughly accessible, empowering guide that transforms complex hardware concepts into an inviting toolkit for open-source exploration.

Mood
  • hands-on
  • inventive
  • curious
  • focused
Tone
  • instructional
  • encouraging
  • accessible
  • practical
Pace
brisk
Themes
technological empowerment · creative prototyping · demystifying hardware · open-source collaboration
The writing
Clear, conversational, and direct, breaking down complex technical concepts into approachable explanations.
The arc
Moves from initial curiosity about hardware to the empowering satisfaction of building interactive projects.
Who it's for
Hobbyists, designers, and beginners eager to dive into physical computing and build their own electronic prototypes.

About the book

The Arduino Hardware The Arduino board is a small microcontroller board, which is a small circuit (the board) that contains a whole computer on a small chip (the microcontroller). This computer is at least a thousand times less powerful than the MacBook I’m using to write this, but it’s a lot cheaper and very useful to build interesting devices. Look at the Arduino board: you’ll see a black chip with 28 “legs”—that chip is the ATmega168, the heart of your board. We (the Arduino team) have placed on this board all the components that are required for this microcontroller to work properly and to communicate with your computer. There are many versions of this board; the one we’ll use throughout this book is the Arduino Duemilanove, which is the simplest one to use and the best one for learning on. However, these instructions apply to earlier versions of the board, including the more recent Arduino Diecimila and the older Arduino NG. The figure on the left below shows the Arduino Duemilanove; The figure on the right shows the Arduino NG.

Product Description This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.

Inside, you'll learn about:

Interaction design and physical computing * The Arduino hardware and software development environment * Basics of electricity and electronics * Prototyping on a solderless breadboard * Drawing a schematic diagram

And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.

Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.

Description from Open Library.

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