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Books › H.I.V.E. - Zero Hour

Cover of H.I.V.E. - Zero Hour

H.I.V.E. - Zero Hour

304 pages

A breathless, globe-trotting thriller where brilliant minds race to outsmart a chilling, body-hopping entity bent on global domination.

What it feels like

This propulsive thriller plunges readers into a high-stakes, adrenaline-fueled race across the globe. The atmosphere is tense and chilling, driven by the terrifying threat of a villain who can erase personalities and hijack bodies at will. As the narrative accelerates toward a final, desperate battle, the mood shifts from creeping dread to explosive, cinematic action. The prose is sharp and urgent, perfectly suited to a story exploring the clash between brilliant minds, artificial intelligence, and the ultimate battle of good and evil. It is a breathless experience designed for readers who devour fast-paced children's fiction packed with secret facilities, autonomous weapons, and world-ending stakes, offering a gripping ride from the first chilling realization to the final showdown.

Mood
  • tense
  • chilling
  • high-stakes
  • adrenaline-fueled
Tone
  • urgent
  • suspenseful
  • dramatic
  • action-oriented
Pace
propulsive
Themes
the nature of good and evil · technological vulnerability · the burden of genius · desperate survival
The writing
Cinematic and fast-paced, prioritizing escalating tension and dramatic, globe-spanning action.
The arc
Moves from a chilling sense of impending doom to a breathless, adrenaline-fueled race against time.
Who it's for
Fans of high-octane children's thrillers who love stories about brilliant minds, secret organizations, and world-ending technological threats.
Content notes
  • body hijacking and loss of autonomy
  • character death
  • weaponry and warfare

About the book

Overlord is reborn, and has developed the chilling ability to move from body to body, erasing the host's personality and ultimately killing them, forcing him to hop from victim to victim. He must find Otto, the only host designed to contain him, and for that he needs the location of H.I.V.E. He also plans to take control of a secret US Army facility that is home to the Autonomous Weapon Programme, a computer-controlled system uniquely vulnerable to his control. Nero is forced to activate Zero Hour, a plan designed to deal with any member of G.L.O.V.E. on the brink of true global domination. Nero also knows that Otto must not be allowed to fall into Overlord's hands, and a desperate race across the globe begins. The stage is set for a final battle with Overlord. Little do they know that he has a final weapon in his arsenal, on a scale unlike anything they have ever seen before.

Description from Open Library.

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