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Cover of Rabbits

Rabbits

432 pages

A paranoid, puzzle-box technothriller that turns the mundane world into a deadly, reality-altering game.

What it feels like

This propulsive technothriller plunges the reader into a surreal, dread-soaked atmosphere where every mundane detail feels like a clue and coincidence is just an illusion. The narrative hums with an obsessive, paranoid energy, capturing the creeping sensation of falling down an inescapable rabbit hole. As the stakes escalate from curious patterns to a deadly, reality-altering puzzle, the emotional texture shifts from eerie mystery to frantic urgency. The prose is immersive and fast-paced, anchoring mind-bending concepts in the recognizable fabric of everyday life before tearing that fabric apart. It is a perfect fit for readers who devour high-stakes conspiracies, puzzle-box mysteries, and stories that blur the terrifying line between an underground game and the survival of the world itself.

Mood
  • surreal
  • suspenseful
  • dread-soaked
  • mind-bending
Tone
  • paranoid
  • urgent
  • mysterious
  • obsessive
Pace
propulsive
Themes
the search for hidden meaning · obsession and conspiracy · the blurring of reality and illusion · high-stakes games
The writing
Fast-paced and immersive, blending the mundane details of daily life with surreal, reality-bending twists.
The arc
Moves from the creeping paranoia of everyday coincidences into a frantic, high-stakes race to save reality itself.
Who it's for
Readers who love puzzle-box mysteries, technothrillers, and stories where the line between a game and reality completely dissolves.
Content notes
  • death
  • paranoia

About the book

Conspiracies abound in this surreal and yet all-too-real technothriller in which a deadly underground alternate reality game might just be altering reality itself, set in the same world as the popular Rabbits podcast.

It's an average work day. You've been wrapped up in a task, and you check the clock when you come up for air—4:44 pm. You go to check your email, and 44 unread messages have built up. With a shock, you realize it is April 4th—4/4. And when you get in your car to drive home, your odometer reads 44,444. Coincidence? Or have you just seen the edge of a rabbit hole?

Rabbits is a mysterious alternate reality game so vast it uses our global reality as its canvas. Since the game first started in 1959, ten iterations have appeared and nine winners have been declared. Their identities are unknown. So is their reward, which is whispered to be NSA or CIA recruitment, vast wealth, immortality, or perhaps even the key to unlocking the secrets of the universe itself. But the deeper you get, the more deadly the game becomes. Players have died in the past—and the body count is rising.

And now the eleventh round is about to begin. Enter K—a Rabbits obsessive who has been trying to find a way into the game for years. That path opens when K is approached by billionaire Alan Scarpio, the alleged winner of the sixth iteration. Scarpio says that something has gone wrong with the game and that K needs to fix it before Eleven starts or the whole world will pay the price.

Five days later, Scarpio is declared missing. Two weeks after that, K blows the deadline and Eleven begins. And suddenly, the fate of the entire universe is at stake.

“WHAT DO YOU KNOW about the game?”

Source title: Rabbits: A Novel

Description from Open Library.

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