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Reality Is Broken
495 pages
An optimistic, visionary exploration of how the collaborative spirit of gaming can be harnessed to heal the real world.
What it feels like
Reading this book feels like stepping into a space of boundless optimism and forward-looking energy. The narrative moves at a brisk, persuasive pace, blending analytical research with a deeply hopeful vision for the future. It immerses the reader in an uplifting atmosphere where the virtual worlds of computer games are not escapes, but training grounds for real-world resilience. The prose is clear and earnest, guiding the reader through the mechanics of collaboration and problem-solving with a visionary zeal. It is an empowering experience that shifts the emotional landscape from recognizing everyday challenges to feeling equipped to tackle them. This book will delight forward-thinking readers, gamers, and anyone fascinated by the social potential of play to boost global happiness.
- Mood
- uplifting
- forward-looking
- hopeful
- energetic
- Tone
- visionary
- optimistic
- persuasive
- earnest
- Pace
- brisk
- Themes
- the power of play · collaborative problem-solving · social potential of gaming · boosting global happiness
- The writing
- Clear, persuasive, and research-driven, blending visionary ideas with analytical observations.
- The arc
- Moves from recognizing real-world limitations to feeling empowered and hopeful about our collective capacity to solve daunting challenges.
- Who it's for
- Forward-thinking readers, gamers, and sociologists interested in how technology and play can intersect to improve society.
About the book
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
Description from Open Library.
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