Books › Sketching User Experiences

Sketching User Experiences
448 pages
An engaging, holistic exploration of how early ideation and sketching can shape the future of human-computer interaction.
What it feels like
Reading this book feels like sitting in on a masterclass with a visionary yet deeply practical design mentor. The pace is steady and deliberate, carefully balancing scientific research with real-world case studies to build a comprehensive understanding of user experience. Its tone is consistently engaging and encouraging, aiming to spark the imagination rather than just dictate rules. The atmosphere is one of collaborative possibility, inviting the reader to rethink how emerging technologies can be molded to serve society's values. It is a thought-provoking journey that will delight designers, product managers, and HCI professionals who want to breathe new life into their prototyping process and master the art of getting the right design.
- Mood
- imaginative
- thought-provoking
- collaborative
- forward-looking
- Tone
- engaging
- informative
- holistic
- encouraging
- practical
- Pace
- steady
- Themes
- design thinking · ideation and prototyping · human-computer interaction · informed design · technological values
- The writing
- Engaging and grounded, blending scientific research with practical case studies to clearly articulate complex design methodologies.
- The arc
- Moves from a foundational understanding of design thinking to an inspired, imaginative approach to shaping future technologies.
- Who it's for
- Designers, product managers, and usability specialists looking to breathe new life into their ideation process and build better experience prototypes.
About the book
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.
Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.
Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams - Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon - Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others - Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods
Description from Open Library.
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