Books › The game of lives

The game of lives
352 pages
A high-stakes, paranoid thriller where the boundary between the digital world and reality collapses.
What it feels like
This propulsive science fiction thriller plunges readers into a tense, dread-soaked atmosphere where the boundaries between virtual reality and the physical world have dangerously collapsed. The narrative moves at a breakneck pace, driven by urgent stakes and a pervasive sense of paranoia as trust becomes a scarce commodity. It feels like a desperate race against time, exploring themes of technological overreach and the terrifying consequences of cyber domination. The prose is action-oriented and suspenseful, designed to keep the reader constantly on edge. It is a perfect fit for fans of young adult fiction who crave high-stakes digital battles, mind-bending simulations, and stories where a small group of friends must face down an overwhelming, systemic threat.
- Mood
- high-stakes
- dread-soaked
- unsettling
- action-packed
- Tone
- urgent
- tense
- suspenseful
- paranoid
- Pace
- propulsive
- Themes
- blurring reality and simulation · trust and betrayal · technological overreach · youth against the system
- The writing
- Action-oriented and fast-paced, designed to keep the reader on edge as the stakes continuously rise.
- The arc
- A tense escalation from mounting paranoia to a desperate, high-stakes fight for reality itself.
- Who it's for
- Fans of fast-paced YA science fiction who love virtual reality thrillers and high-stakes cyber battles.
Content notes
- cyberterrorism
- virtual violence
- paranoia
About the book
The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine, Kaine's master plan has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box if Michael can figure out who his friends really are.
Description from Open Library.
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