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Books › The Lost City of Faar (Pendragon)

Cover of The Lost City of Faar (Pendragon)

The Lost City of Faar (Pendragon)

400 pages

A thrilling, water-logged plunge into an alien world where an ordinary teenager must navigate floating cities and looming war.

What it feels like

Reading this book feels like taking a deep breath and diving into a vast, uncharted ocean. The epistolary format creates an incredibly intimate and conversational texture, making you feel as though you are receiving desperate transmissions from a close friend. The mood is distinctly aquatic and wondrous, yet laced with the constant, creeping dread of environmental collapse and looming war. It moves at a brisk, cinematic clip, balancing the awe of discovering floating cities and underwater habitats with high-stakes, pulse-pounding action. It is a perfect fit for readers who love portal fantasies where an ordinary, relatable kid is thrust into extraordinary peril, ultimately discovering the courage to shoulder a universe-sized destiny.

Mood
  • aquatic
  • wondrous
  • suspenseful
  • perilous
Tone
  • earnest
  • conversational
  • urgent
  • adventurous
Pace
brisk
Themes
burden of destiny · environmental collapse · power of friendship · coming of age
The writing
Accessible and highly conversational, utilizing an epistolary journal format that creates an immediate, intimate connection with the protagonist.
The arc
Moves from overwhelming disorientation in a vast, alien environment to a resolute acceptance of a universe-saving destiny.
Who it's for
Young readers who crave immersive, high-stakes portal fantasies anchored by a relatable, everyday hero.
Content notes
  • fantasy violence
  • peril
  • drowning anxiety

About the book

Fourteen-year-old Bobby Pendragon is not like other boys his age. His uncle Press is a Traveler, and, as Bobby has learned, that means Uncle Press is responsible, through his journeys, for solving interdimensional conflict wherever he encounters it. His mission is nothing less than to save the universe from ultimate evil. And he's taking Bobby along for the ride.

Fresh from his first adventure on Denduron, Bobby finds himself in the territory of Cloral, a vast world that is entirely covered by water. Cloral is nearing a disaster of huge proportions. Reading the journals Bobby sends home, his friends learn that the desperate citizens of the endangered floating cities are on the brink of war. Can Bobby - suburban basketball star and all-around nice guy -- help rid the area of marauders, and locate the legendary lost land of Faar, which may hold the key to Cloral's survival?

Description from Open Library.

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