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Cover of Walking on Glass

Walking on Glass

352 pages

A surreal, disorienting puzzle of a novel where paranoia, romantic obsession, and impossible riddles hurtle toward an inevitable collision.

What it feels like

Reading this novel feels like trying to solve a brilliant, unsettling puzzle where the pieces belong to entirely different boxes. The narrative shifts between distinct, atmospheric realities, from the grounded, yearning mystery of a London romance to the tense, claustrophobic grip of justified paranoia, and finally into a surreal, ramshackle castle of impossible games. The mood is deeply disorienting yet undeniably magnetic, pulling the reader through a steady build of tension as these seemingly incompatible worlds begin to bleed together. It is a book that delights in paradoxes and enigmas, demanding patience as its disparate threads weave toward a promised collision. It will captivate readers who love fractured narratives, unreliable realities, and the thrill of watching isolated fates inevitably intertwine.

Mood
  • disorienting
  • mysterious
  • unsettling
Tone
  • enigmatic
  • paranoid
  • surreal
  • tense
Pace
steady
Themes
romantic obsession · paranoia and reality · interconnected fates · paradoxes and riddles
The writing
Shifts between grounded, tense realism and surreal, riddle-laden fantasy to reflect its fractured perspectives.
The arc
Begins in isolated yearning and deep paranoia, building steadily toward a disorienting and inevitable convergence.
Who it's for
Readers who love puzzle-box narratives where seemingly unrelated, bizarre realities slowly weave together into a single collision.
Content notes
  • paranoia
  • obsession

About the book

"Graham Park is in love. But Sara ffitch is an enigma to him, a creature of almost perverse mystery. Steven Grout is paranoid - and with justice. He knows that They are out to get him. They are. Quiss, insecure in his fabulous if ramshackle castle, is forced to play interminable, impossible games. The solution to the oldest of all paradoxical riddles will release him. But he must find an answer before he knows the question. Park, Grout, Quiss - no trio could be further apart. But their separate courses are set for collision."

Description from Open Library.

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