EyebrarianPrize winnersGet the app

Books › The Book of Lost Tales [1/2]

Cover of The Book of Lost Tales [1/2]

The Book of Lost Tales [1/2]

First published 1986 · 704 pages

A dreamy, fireside journey into the raw, archaic blueprints of a legendary mythology.

What it feels like

Reading this collection feels like sitting by a crackling hearth in an ancient, fading hall, listening to the very first whispers of a world being born. The pace is decidedly meandering, inviting you to wander through the dense, poetic, and highly archaic prose rather than rushing toward a climax. It is steeped in a dreamy, melancholic mood, capturing the bittersweet fading of magic and the deep reverence for lost histories. The narrative tone is earnest and mythic, acting as a scholarly window into the raw blueprints of a beloved universe. This is not a book for those seeking swift action; rather, it is a treasure trove for literary archaeologists and devoted fantasy purists who delight in the genesis of myth, the evolution of language, and the profound power of storytelling itself.

Mood
  • dreamy
  • ancient
  • melancholic
  • wondrous
Tone
  • scholarly
  • archaic
  • earnest
  • mythic
Pace
meandering
Themes
the genesis of myth · the fading of magic · storytelling and memory · origins of the world
The writing
Highly archaic, poetic, and dense, filled with linguistic experimentation and formal, mythic cadences.
The arc
Moves from a sense of curious discovery into a deep, melancholic reverence for a lost, mythical past.
Who it's for
Hardcore fantasy scholars and purists who want to study the raw, foundational blueprints of a legendary world.
Content notes
  • fantasy violence
  • grief

About the book

The story begins with a man named Eriol, as he lands on the 'Lonely Island' mythical prehistory England. While traveling he stops at the "Cottage of Lost Play" a house owned by Lindo and Vairë elves. They tell him how they came to be there, and of a place called the 'Cottage of Children', a place where Children that had gotten lost in the woods could stay. Its caretaker left and the cottage was rediscovered by Lindo's father, and he took the children to this island, with him, and now Lindo looks after them.

The next day Eriol walks in the garden and meets the door man, and is told the story of "The Music of the Ainur". A creation myth where the creator sings into being immortal spirits, that with their help sing into being the world. One of these spirits becomes evil, and begins to dislike the two races that are placed within the world, Elves and Men. Some of the spirits decided to be caretakers for the world and broke up into two groups the Valor, care takers and the Maia, servants to them.

That night he asks to hear more stories, and is told "The Coming of Valor and the Building of Valinor". the care takers have their own parts of the world, but eventually get together and create a can all live in the world. They placed it on the war West of the world and they call it Valinor, all but the evil one decided to live there, he made his home in the mountains of the north.

Eriol soon wishes to stay on the island, but must get the queen's permission, but she tells him he must learn more about them first. She then tells him of "The Chaining of Melko". It tells how the evil one tried to destroy that which the other Valor created and how subdued him and put him on trial for his crimes.

Eriol then asks about the elves and is told "The Coming of the Elves and the Making of Kôr." Near the end of the evil ones imprisonment the Elves came into being, and seeing them, the Valor requested to talk with them, but only three came to Valinor, of these three the original three tribes of Elves grew, of these many returned and built the city Kôr near Valinor. Here the magic Silmarillion jewels.

Description from Open Library.

Books like The Book of Lost Tales [1/2]

See why they match